On December 20, Sensor Tower, a global mobile application and mobile game intelligence platform, announced the top ten global popular mobile game revenue list in November this year. In November 2023, Tencent’s “Honor of Kings” attracted $193 million in the global App Store and Google Play, once again winning the championship in the global mobile game best-selling list. It should be noted that the data in the list does not include third-party Android channels.
Mihoyo’s “Genshin Impact” returned to the second place on the list. Among them, 45.6% of the revenue came from the Chinese iOS market, 22.4% from the Japanese market, and 10.2% from the US market. On November 8, “Genshin Impact” released version 4.2, updating the map and new characters and props. These activities made the game jump to the second place on the November revenue list and topped the revenue growth list.
TOP 10 global popular mobile game revenues in November 2023 Photo/Sensor Tower
Previously, Genshin Impact had a sluggish revenue performance at the end of the Xumi version, and had fallen out of the top ten global popular mobile game revenues of Sensor Tower in July and August. With the update of the 4.0 Fontaine version, the entry of new characters into the card pool, and the re-engraving of popular characters, Genshin Impact has returned to the top ten revenue list since September. In the September and October lists, Genshin Impact ranked 7th and 8th respectively.
It is worth mentioning that “Honkai Impact: Star Dome Railroad” (hereinafter referred to as “Star Railroad”), which has won the Google Play 2023 Best Game of the Year, App Store 2023 iPhone Game of the Year, and TGA 2023 Best Mobile Platform Game awards, did not enter the top ten of the November list. This is the first time that the game has failed to enter the top ten since its public beta.
At the end of April this year, “Star Railroad” started public beta on all platforms, and then ranked second on the May revenue list, and won the second place in June. Since then, the rankings from July to October were 7th, 3rd, 8th and 4th respectively.
Earlier, there were comments from the outside world that “Genshin Impact” “fell” and “Star Iron” “ate enough”, and there was also a view that more than 1/3, or even nearly half of the revenue of “Genshin Impact” was contributed to “Star Iron”.
Recently, the revenue of “Genshin Impact” and “Star Iron” also seems to be playing a “seesaw”. In contrast to “Genshin Impact”, whose revenue has come out of the downturn, the revenue of “Star Iron” fluctuated greatly in November.
According to Sensor Tower store intelligence data, “Star Iron”‘s global revenue in the App Store channel in November decreased by 56% compared with October, and the Google Play channel decreased by 1.5% compared with October.